This is an archived handbook for a previous year. The current undergraduate and postgraduate handbooks can be viewed using the links above.
Undergraduate Handbook 2016-2017 (archived)
Module ECON3301: Game Theory and Applications
Department: Business School (Economics and Finance)
ECON3301: Game Theory and Applications
| Type | Level | Credits | Availability | Module Cap | Location |
|---|---|---|---|---|---|
| Tied | 3 | 20 | Available in 2016/2017 | None. | Durham |
Tied To
- L100: Economics
- L103: Economics with Management
- L104: Economics with Management with Business Placement
- L105: Economics with Management with Study Abroad
- L106: Economics with Business Placement
- L109: Economics with Study Abroad
- L115: Economics (Shandong)
- L116: Economics (Shandong) with Study Abroad
- L117: Economics (Shandong) with Business Placement
- L1R1: Economics with French
- LL01: Economics and Politics with Study Abroad
- LL02: Economics and Politics with Work Placement
- LL12: Economics and Politics
Pre-requisites
- Microeconomics (ECON2021)
Corequisites
- None.
Excluded Combinations
- None.
Aims
- The aim of this module is to equip students with the advanced knowledge and analytical skills associated with game theory and its economic applications.
Content
- Game Theory is the systematic study of strategic interactions that are present everywhere, not only in economics but in politics, sociology, law, computer science, and sports. This module will mainly cover an introduction to the tools of game theory with an emphasis on its application to real life problems. Topics will be drawn primarily from the following:
- Introduction to game theory: The first part of the module will develop the necessary tools to resolve conflicts in real life problems where economic agents strategise to improve their prospects. The module will consider Nash equilibrium as a solution concept and elaborate on its refinements. Then, it will cover four types of fundamental games: games of perfect and incomplete information, static and dynamic games. Finally, we will introduce cooperative games.
- Applications: After an introduction to fundamentals of game theory, the module will apply the tools acquired in the first part to propose a resolution in several real life problems: bargaining, auctions, market design, mechanism design and resource allocation.
Learning Outcomes
Subject-specific Knowledge
- At the conclusion of the module students should:
- be able to interpret scholarly articles that pursue a game theoretic approach;
- have explored, understood and appreciated the complexity and contradictions of the relevant academic literature and be able to identify their own research questions.
Subject-specific Skills
- At the end of this module, students should:
- be able to conduct game theoretic analysis for the resolution of practical problems driven by strategic behaviour;
- be able to comment on the design of markets and private and public policies at local, national and international level, informed by the knowledge of game theory acquired in the module.
Key Skills
- Written Communication;
- Planning, Organising and Time Management;
- Problem Solving and analysis by applying game theory knowledge;
- Using Initiative;
- Numeracy.
Modes of Teaching, Learning and Assessment and how these contribute to the learning outcomes of the module
- Teaching is by lectures and seminars. Learning takes place through attendance at lectures, preparation for and participation in seminars, and private study. Formative assessment is by means of a written assignment. Summative assessment is by means of a written examination and an assignment.
Teaching Methods and Learning Hours
| Activity | Number | Frequency | Duration | Total Hours | Attendance Monitored |
|---|---|---|---|---|---|
| Lectures | 22 | 1 Per Week | 1 Hour | 22 | |
| Seminars | 8 | Fortnightly | 1 Hour | 8 | Yes |
| Preparation and Reading | 170 | ||||
| Total | 200 |
Summative Assessment
| Component | Component Weighting | Element | Length/Duration | Element Weighting | Resit Opportunity |
|---|---|---|---|---|---|
| Examination | 70% | One written examination | 2 hours | 100% | |
| Written Assignment | 30% | One summative assignment | 1,500 words max | 100% |
Formative Assessment
One written piece of work of not more than 1,000 words
Students who do not attend monitored activities shown under Teaching Methods
and Learning Hours, or who fail to complete the summative or formative
assessment(s) specified above, may be subject to the Academic Progress
procedures defined in the University's General Regulation V, and may be
required to leave the University.