Undergraduate Programme and Module Handbook 2016-2017 (archived)
Module ENGI2201: Engineering Design 2
Department: Engineering
ENGI2201: Engineering Design 2
Type | Tied | Level | 2 | Credits | 20 | Availability | Available in 2016/17 | Module Cap | Location | Durham |
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Tied to | H100 |
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Tied to | H103 |
Prerequisites
- ENGI1131 (Electromagnetism and Manufacture)
Corequisites
- None
Excluded Combination of Modules
- None
Aims
- The course will teach students about various aspects of the design process (i) through a series of lectures covering the principles of design and project management and (ii) through an extended design project where these principles can be put into practice.
Content
- The design process, including concept, embodiment and detailed design stages;
- Health and safety, in the work place, in the design of a device and in its use
- Sustainability and its impact on design
- Design examples/case studies
- Importance of Project Management as a career option / Success Criteria / Customising the Project Management administration level
- Project goal setting / Project planning / WBS / Gantt Charts
- Network diagrams / Critical path
- Staff planning / Risk and contingency management / Project meetings
- Earned Value Management / NPV / Project crashing / Managing multiple projects
Learning Outcomes
Subject-specific Knowledge:
- Students will have a knowledge of the embodiment and detail design process;
- Students will learn how mechanics, thermodynamics and fluid mechanics, electrical and electronic concepts are applied in engineering design
- Students will have a knowledge of project management including planning and costing
Subject-specific Skills:
- Students will have experienced the specification and selection of materials, structural and machine elements, through their project work;
- Students will recognise the design characteristics of a range of structural and machine components;
- Students will be able to apply project management concepts to managing and planning their design projects
Key Skills:
- Students will have first-hand experience of team-working inherent in any group project
- Students will have presentation skills in pitching their design to a potential "customer"
- Students will have report writing skills
Modes of Teaching, Learning and Assessment and how these contribute to the learning outcomes of the module
- Design is taught through (i) a programme of lectures on Design and Project Mangaement and (ii) a substantial group design project which provides supervised, experience based learning. Each student group is supervised by a tutor team comprising an external (industrial) supervisor and an internnal (academic) supervisor who they meet in weekly Design Seminars. The assessment of this element is based upon the following elements: a Feasibility Report, Oral Presentation, Final Report, Quality of Final Design, Planning, Project Management and Project Execution and Team-working. Project Management lectures are supported by tutorials and with a formative assessment through the Business Game (Bradford Game).
Teaching Methods and Learning Hours
Activity | Number | Frequency | Duration | Total/Hours | |
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Design lectures | 4 | 2 Hours | 8 | ||
Project Management lectures | 5 | 1 Hour | 5 | ||
Design seminars | 14 | 2 Hours | 28 | ■ | |
Project Management tutorials | 2 | 2 Hours | 4 | ■ | |
Business Game | 1 | 3 Hours | 3 | ■ | |
Preparation and Reading | 152 | ||||
Total | 200 |
Summative Assessment
Component: Assessment | Component Weighting: 100% | ||
---|---|---|---|
Element | Length / duration | Element Weighting | Resit Opportunity |
Design project assessment | 100% | yes |
Formative Assessment:
Business Game (Bradford Game)
■ Attendance at all activities marked with this symbol will be monitored. Students who fail to attend these activities, or to complete the summative or formative assessment specified above, will be subject to the procedures defined in the University's General Regulation V, and may be required to leave the University