Postgraduate Programme and Module Handbook 2018-2019 (archived)
Module COMP41620: OBJECT ORIENTED PROGRAMMING IN JAVA AND UML
Department: Computer Science
COMP41620:
OBJECT ORIENTED PROGRAMMING IN JAVA AND UML
Type |
Open |
Level |
4 |
Credits |
20 |
Availability |
Available in 2018/19 |
Module Cap |
None. |
Prerequisites
Corequisites
Excluded Combination of Modules
Aims
- The aim of this module is to provide a practical introduction to Java programming, using a modern programming environment. The module will include all key Java constructs, and stress is given to good object-oriented design. This module provides the foundation for later modules which require practical programming.
Content
- Introduction to Java
- Using UML in software development for Java
- Problem solving via programming
- Algorithm and program design
- Java Applications & Java and the WWW
- APIs for distributed systems
- Scaling up - Large systems and efficiency
- Evaluation of java programs
Learning Outcomes
- Understand the use of the key Java constructs including all control and data structuring features
- Specialist knowledge: Java and UML constructs; APIs for distributed systems
- Develop a well written and structured Java program from a requirement which may not be in algorithmic form.
- Have practical experience of a modern development environment, including an IDE, excellent editor, and debugging tools, and on line resources, so that the student can use these to develop programs efficiently.
- Use important APIs such as SWING (for graphical input/output), JDBC (for database integration), and the use of key tools such as API browsers.
- Use object-oriented design, and to describe that design in UML, using suitable UML tools.
- Group work
- Presentation skills
Modes of Teaching, Learning and Assessment and how these contribute to
the learning outcomes of the module
- The module comprises two weeks of lectures, directed reading and laboratory exercises; and reading and two weeks undertaking a major assignment. The overall workload conforms to the standard SLAT requirement of 200 hours equivalent to 20 credits.
Teaching Methods and Learning Hours
Activity |
Number |
Frequency |
Duration |
Total/Hours |
|
Lectures |
9 |
in weeks 1, 2 and 3 |
2 hours |
18 |
■ |
Tutorials |
4 |
in weeks 4 and 5 |
2 hours |
8 |
■ |
Preparation and directed reading |
|
|
|
174 |
■ |
TOTAL |
|
|
|
200 |
|
Summative Assessment
Component: Coursework |
Component Weighting: 100% |
Element |
Length / duration |
Element Weighting |
Resit Opportunity |
Programming Assignment |
|
45% |
|
Written Assignment |
maximum 2500 words |
10% |
|
Bench Test |
|
45% |
|
Staged written feedback and/or formative exercises. Level of success in practical programming exercises, using written feedback.
■ Attendance at all activities marked with this symbol will be monitored. Students who fail to attend these activities, or to complete the summative or formative assessment specified above, will be subject to the procedures defined in the University's General Regulation V, and may be required to leave the University