This is an archived handbook for a previous year. The current undergraduate and postgraduate handbooks can be viewed using the links above.
Undergraduate Handbook 2021-2022 (archived)
Module COMP3567: MULTIMEDIA AND GAME DEVELOPMENT
Department: Computer Science
COMP3567: MULTIMEDIA AND GAME DEVELOPMENT
| Type | Level | Credits | Availability | Module Cap | Location |
|---|---|---|---|---|---|
| Open | 3 | 10 | Available in 2021/2022 | None. | Durham |
Pre-requisites
- (COMP2271 Data Science OR COMP2231 Software Methodologies) AND COMP2221 Programming Paradigms
Corequisites
- None
Excluded Combinations
- None
Aims
- To introduce students to the methods and techniques of effective game development and the principles and practices of modern multimedia technologies.
Content
- Game design and mechanics.
- Game engine and programming.
- Game physics and autonomous object motions.
- Visual and audial media representations.
- Media compression, quality optimisation and assessment.
Learning Outcomes
Subject-specific Knowledge
- On completion of the module, students will be able to demonstrate:
- an understanding of the technologies used in developing different types of games.
- an understanding of using suitable programming tools to implement games.
- an understanding of the technologies used in representing, processing and optimizing multimedia contents.
Subject-specific Skills
- On completion of the module, students will be able to demonstrate:
- an ability to apply the core principles and use specific software tools related to game design, game mechanics, game physics and multimedia contents.
- an ability to implement, work with and reason about different types of games and multimedia contents.
Key Skills
- On completion of the module, students will be able to demonstrate:
- an ability to understand and effectively communicate technical information.
- an ability to use research and industry standard material within both existing and new scenarios.
Modes of Teaching, Learning and Assessment and how these contribute to the learning outcomes of the module
- Lectures enable students to learn core material in the subject areas.
- Formative and summative assessments assess the application of methods and techniques, and an understanding of core concepts.
Teaching Methods and Learning Hours
| Activity | Number | Frequency | Duration | Total Hours | Attendance Monitored |
|---|---|---|---|---|---|
| lectures | 20 | 2 per week | 1 hour | 20 | |
| preparation and reading | 80 | ||||
| total | 100 |
Summative Assessment
| Component | Component Weighting | Element | Length/Duration | Element Weighting | Resit Opportunity |
|---|---|---|---|---|---|
| Coursework | 100% | Summative Assignment | 100% | No |
Formative Assessment
Example formative exercises are given during the course. Additional revision lectures may be arranged in the module's lecture slots in the 3rd term.
Students who do not attend monitored activities shown under Teaching Methods
and Learning Hours, or who fail to complete the summative or formative
assessment(s) specified above, may be subject to the Academic Progress
procedures defined in the University's General Regulation V, and may be
required to leave the University.