Durham University
Programme and Module Handbook

Undergraduate Programme and Module Handbook 2023-2024 (archived)


Department: Computer Science


Type Open Level 3 Credits 10 Availability Available in 2023/24 Module Cap None. Location Durham


  • COMP2271 Data Science AND COMP2221 Programming Paradigms


  • None

Excluded Combination of Modules

  • None


  • To introduce students to the methods and techniques of effective game development and the principles and practices of modern multimedia technologies.


  • Game design and mechanics.
  • Game engine and programming.
  • Game physics and autonomous object motions.
  • Visual and audial media representations.
  • Media compression, quality optimisation and assessment.

Learning Outcomes

Subject-specific Knowledge:
  • On completion of the module, students will be able to demonstrate:
  • an understanding of the technologies used in developing different types of games.
  • an understanding of using suitable programming tools to implement games.
  • an understanding of the technologies used in representing, processing and optimizing multimedia contents.
Subject-specific Skills:
  • On completion of the module, students will be able to demonstrate:
  • an ability to apply the core principles and use specific software tools related to game design, game mechanics, game physics and multimedia contents.
  • an ability to implement, work with and reason about different types of games and multimedia contents.
Key Skills:
  • On completion of the module, students will be able to demonstrate:
  • an ability to understand and effectively communicate technical information.
  • an ability to use research and industry standard material within both existing and new scenarios.

Modes of Teaching, Learning and Assessment and how these contribute to the learning outcomes of the module

  • Lectures enable students to learn core material in the subject areas.
  • Formative and summative assessments assess the application of methods and techniques, and an understanding of core concepts.

Teaching Methods and Learning Hours

Activity Number Frequency Duration Total/Hours
lectures 20 2 per week 1 hour 20
preparation and reading 80
total 100

Summative Assessment

Component: Coursework Component Weighting: 100%
Element Length / duration Element Weighting Resit Opportunity
Summative Assignment 100% No

Formative Assessment:

Example formative exercises are given during the course. Additional revision lectures may be arranged in the module's lecture slots in the 3rd term.

Attendance at all activities marked with this symbol will be monitored. Students who fail to attend these activities, or to complete the summative or formative assessment specified above, will be subject to the procedures defined in the University's General Regulation V, and may be required to leave the University