Undergraduate Handbook 2026-2027
Module ECON3301: Game Theory and Applications
Department: Economics
ECON3301: Game Theory and Applications
| Type | Level | Credits | Availability | Module Cap | Location |
|---|---|---|---|---|---|
| Tied | 3 | 20 | Available in 2026/2027 | Durham |
Tied To
- CFC0: Natural Sciences (Psychology pathway)
- CFC1: Natural Sciences (Psychology pathway) with Year Abroad
- CFC2: Natural Sciences (Psychology pathway) with Placement
- CFG0: Natural Sciences
- CFG1: Natural Sciences with Year Abroad
- CFG2: Natural Sciences with Placement
- FGC0: Natural Sciences
- FGC1: Natural Sciences with Placement
- L100: Economics
- L103: Economics with Management
- L104: Economics with Management with Placement Year
- L105: Economics with Management with Study Abroad
- L106: Economics with Placement Year
- L109: Economics with Study Abroad
- L125: Economics and Mathematics
- L126: Economics and Mathematics with Year Abroad
- L127: Economics and Mathematics with Placement
- L130: Economics
- L131: Economics with Placement Year
- L132: Economics with Study Abroad
- L133: Economics with Management
- L134: Economics with Management with Placement Year
- L135: Economics with Management with Study Abroad
- L1R1: Economics with French
- LL01: Economics and Politics with Study Abroad
- LL02: Economics and Politics with Placement Year
- LL12: Economics and Politics
- LMV0: Combined Honours in Social Sciences
- LMVA: Combined Honours in Social Sciences (with Year Abroad)
- LMVP: Combined Honours in Social Sciences (with Placement Year)
- VL52: Philosophy, Politics and Economics
- VLL6: Philosophy, Politics and Economics with Placement Year
- VLLA: Philosophy, Politics and Economics with Study Abroad
Pre-requisites
- Microeconomics (ECON2021) OR Economic Theory (ECON2291)
Corequisites
- None.
Excluded Combinations
- None.
Aims
- The aim of this module is to equip students with the advanced knowledge and analytical skills associated with game theory and its economic applications.
Content
- Game Theory is the systematic study of strategic interactions that are present everywhere, not only in economics but in politics, sociology, law, computer science, and sports. This module will mainly cover an introduction to the tools of game theory with an emphasis on its application to real life problems. Topics will be drawn primarily from the following:
- Perfect and complete information games,
- Static and dynamic games.
- Finitely and infinitely repeated games.
- Imperfect and/or incomplete information games.
- Auctions
- Signalling games.
- Market design and matching markets.
- School choice and mechanism design
Learning Outcomes
Subject-specific Knowledge
- At the conclusion of the module students should:
- be able to interpret scholarly articles that pursue a game theoretic approach;
- have explored, understood and appreciated the complexity and contradictions of the relevant academic literature and be able to identify their own research questions.
Subject-specific Skills
- At the end of this module, students should:
- be able to conduct game theoretic analysis for the resolution of practical problems driven by strategic behaviour;
- be able to comment on the design of markets and private and public policies at local, national and international level, informed by the knowledge of game theory acquired in the module.
Key Skills
- Written Communication;
- Planning, Organising and Time Management;
- Problem Solving and analysis by applying game theory knowledge;
- Using Initiative;
- Numeracy.
Modes of Teaching, Learning and Assessment and how these contribute to the learning outcomes of the module
- Teaching is by lectures and tutorials. Learning takes place through attendance at lectures, preparation for and participation in tutorials, and private study. Formative assessment to help prepare for in-person exam. Summative assessment is by means of in-person examination.
Teaching Methods and Learning Hours
| Activity | Number | Frequency | Duration | Total Hours | Attendance Monitored |
|---|---|---|---|---|---|
| Lectures | 20 | 1 per week | 1 Hour | 20 | |
| Tutorials | 8 | 4 in term 1, 4 in term 2 | 1 Hour | 8 | Yes |
| Revision Classes | 2 | 2 in term 3 | 1 Hour | 2 | |
| Preparation and Reading | 170 | ||||
| Total | 200 | ||||
Summative Assessment
| Component | Component Weighting | Element | Length/Duration | Element Weighting | Resit Opportunity |
|---|---|---|---|---|---|
| Examination | 100% | On Campus Written Examination | 2 hours | 100% |
Formative Assessment
One written piece of work to prepare students for the summative examination.
Students who do not attend monitored activities shown under Teaching Methods
and Learning Hours, or who fail to complete the summative or formative
assessment(s) specified above, may be subject to the Academic Progress
procedures defined in the University's General Regulation V, and may be
required to leave the University.